4,949 pixel miners on Robinhood Chain. Put them to work on shifts and the game's fees go toward buying gold, silver and oil for whoever's mining. Mint free, work shifts, split the pot. It's a game, not an investment.
The Rush
Each miner comes from its token id: its profession, gear, tool, companion, all of it. Mint one and it gets its own wallet on-chain (an ERC-6551 account) that holds the gold, silver or oil it digs up. Professions are set at mint and never change: 2,206 Gold 1,643 Silver 1,100 Oil.
The Motherlode
You pay $PAYDIRT to put a miner on a shift, which gives it weight. Fees from around the game pile up in the Motherlode. Once the pot is big enough, anyone can hit strike: it swaps the ETH into gold, silver or oil and splits it among the active miners by weight. If your profession matches what got bought, you get 10% extra. A batch drains over up to ten strikes, then a new one starts.
Career
Miners pick up XP by working new shifts, voting, and harvesting. To rank up you need both the XP and a $PAYDIRT payment. There are six ranks, and each one unlocks a heavier shift. You can't just buy your way to the top; the XP gate is real. The career stays with the NFT through sales, Assay deposits, and loans.
The Assay Office
Hand in a miner and get exactly 20,000 $PAYDIRT, backed one-for-one by the NFT sitting in inventory. Burn 20,000 plus a fee to pull a miner back out. Fixed price, first in first out. No bonding curve.
Grubstake Loans
Put up a miner as collateral and borrow 12,500 $PAYDIRT. There's no interest, so you pay back the same 12,500 to get the miner. Miss the window and it gets liquidated into the Assay. New loans cut off at a reserve, but paying back and liquidation always stay open.
The Mine Shaft
Pay $PAYDIRT to go down the shaft for a shot at a payout. The pool starts at whatever the treasury seeds it with, and every losing run adds to it, so the players fund it. A win can never pay out more than the pool is holding, so the pool can't be drained past its seed.
All 4,949 miners, drawn in your browser from the same art code the on-chain metadata uses.
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